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A Tree of Palme 5: Sketches




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Palme climbing the kooloop tree
Source: TV
Layers: 1
Sketches: 9
Oversize, 14W x 9.25H

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Added 9/15/2016


Cut 121. In Nakamura’s surreal world, giant CGI fish “swim” through the atmosphere, generating static electricity as they go, which then activates the energy fields of the sap running through the “nerves” of the kooloop trees. In some way, this static electricity also temporarily animates Palme, whom we first see as a lifeless puppet hanging on a fence. In this cut, he mindlessly climbs the tree, stumbling but making progress upward toward the source of energy that gives him life.

I’ve reanimated the nine layouts or rough sketches that I got in this set to show how this action works out. The images follow each other at four-to-a-second, except that when Palme slips (at keyframe 7, an image that has been trimmed and remounted at a jaunty angle), I’ve made this one run twice as fast, as with the last key.

In the thumbs, I’ve selected the first key, which shows Palme entering the frame from lower left:



and also the fourth key, showing him centered (but finding it hard to see with his hood flopping over his eyes)




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Curator: 60something-sensei
Gallery Created: 8/3/2002
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